This project was part of my Kreaktivate Mentorship, thanks to Iñigo Cebollero for mentoring me and Juan Olea for giving me this opportunity (:
For this project I wanted to give a technical approach to the creation of game environments, every asset uses a master material and custom RGB mask for unique details if needed. With this workflow I managed to create assets really quick and had a lot of control inside the engine to iterate.
This project is based on Jowee's Room from the game Drawn to Life (:
Special thanks to Mario Ferrer for helping me with the animation: https://www.youtube.com/watch?v=IeHOZXghWmE
https://www.artstation.com/zzhoxx
https://www.artstation.com/icebollero
Master material parameters in action