I made this project to dive deeper into PCG. I normally used PCG mostly for scatters, buildings and landscapes, but this time I wanted to try something different and exploratory.
Also wanted to explore more complex shaders and take advantage of the native present Unreal tools to make something as fast and as flexible as possible. I tried to document and breakdown most of the stuff. Hope you guys like it!
Tool in action
Utils menu for managing multiple cables efficiently